﻿// --------------------------------------------------------------------------------------------------------------------
// <copyright file="FixedToogle.cs" company="Marcelo Roca">
//   Copyright (c) 2011 Marcelo Roca. All rights reserved.
// </copyright>
// <author name="Marcelo Roca" email="marce@marceloroca.com"/>
// <license>
//   This program is free software: you can redistribute it and/or modify
//   it under the terms of the GNU General Public License as published by
//   the Free Software Foundation, either version 3 of the License, or
//   (at your option) any later version.
// 
//   This program is distributed in the hope that it will be useful,
//   but WITHOUT ANY WARRANTY; without even the implied warranty of
//   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//   GNU General Public License for more details.
//
//   You should have received a copy of the GNU General Public License
//   along with this program.  If not, see http://www.gnu.org/licenses/.
// </license>
// --------------------------------------------------------------------------------------------------------------------

namespace GameKits.Unity.GuiForms.Controls
{
    using System;
    using UnityEngine;

    /// <summary>
    /// Make an on/off toggle button.
    /// </summary>
    public class FixedToogle : FixedControl
    {
        /// <summary>
        /// Occurs when the value of the toogle is changed. 
        /// </summary>
        public event EventHandler Changed;

        /// <summary>
        /// Gets or sets Text to display on the button.
        /// </summary>
        public string Text
        {
            get
            {
                return this.Content.text;
            }

            set
            {
                this.Content.text = value;
            }
        }

        /// <summary>
        /// Gets or sets Texture to display on the button.
        /// </summary>
        public Texture Image
        {
            get
            {
                return this.Content.image;
            }

            set
            {
                this.Content.image = value;
            }
        }

        /// <summary>
        /// Gets or sets a value indicating whether Value.
        /// </summary>
        /// <remarks>
        /// Is this button on or off?
        /// </remarks>
        public bool Value { get; set; }

        /// <summary>
        /// Pintamos el control
        /// </summary>
        protected override void DrawControl()
        {
            bool res;

            if (this.Style != null)
            {
                res = GUI.Toggle(this.PositionRect, this.Value, this.Content, this.Style);
            }
            else
            {
                res = GUI.Toggle(this.PositionRect, this.Value, this.Content);
            }

            if (res != this.Value)
            {
                this.Value = res;

                if (this.Changed != null)
                {
                    this.Changed(this, new EventArgs());
                }
            }
        }
    }
}
